PATCH NOTES: 1.0.69756
Fixed elevator key outline not being visible which can cause a player Walkthrough Break
Fixed various collision issues
Fixed an instance where saving & loading during the tutorial unlocks the Map Table
Fixed an instance when dying on the Trainyard escape cinematic will cause the player to become stuck
Fixed an issue with music not playing during [redacted]’s boss fight
Moved some hard to reach collectables
Fixed and issue with the skip sfx playing when skipping a certain cinematic
Fixed Conversation with Cyril not triggering immediately after equipping the tank in a certain order
Fixed an issue where the Tank Health Mod upgrade was not granting increase health
Added collision to the Diver’s legs so they receive damage
Fixed an issue where purchasing items in the Sleepwalker Parts Shop happens on button release & has no UI or sfx feedback
Adjusted some enemy setups
Fixed and issue when spamming inspect on a collectible will "freeze" the game
Improved UI display for 16:10 and 4:3 displays [UI]
Fixed and issue where no sfx would play when equipping already purchased mods
Fixed issues where sometimes the Skip Cinematic button wasn’t showing
Fixed an issue where the reticle would turn red after changing deployment maps
Fixed some broken textures
Fixed an issue where the outline of the elevator key wasn't showing on ping making it hard to find
Added max distance to activate missile damage, so it doesn't use them when you are out of missile range
Disabled tessellation on AMD RX Vega cards
Fixed salvage progress bar [UI]
Disabled controller rumble when using Mouse & Keyboard
Fixed missing sounds on missile barrage during the Diver’s intro
Improved engine logging performance