PATCH NOTES: 1.0.69756

  • Fixed elevator key outline not being visible which can cause a player Walkthrough Break

  • Fixed various collision issues

  • Fixed an instance where saving & loading during the tutorial unlocks the Map Table

  • Fixed an instance when dying on the Trainyard escape cinematic will cause the player to become stuck

  • Fixed an issue with music not playing during [redacted]’s boss fight

  • Moved some hard to reach collectables

  • Fixed and issue with the skip sfx playing when skipping a certain cinematic

  • Fixed Conversation with Cyril not triggering immediately after equipping the tank in a certain order

  • Fixed an issue where the Tank Health Mod upgrade was not granting increase health

  • Added collision to the Diver’s legs so they receive damage

  • Fixed an issue where purchasing items in the Sleepwalker Parts Shop happens on button release & has no UI or sfx feedback

  • Adjusted some enemy setups

  • Fixed and issue when spamming inspect on a collectible will "freeze" the game

  • Improved UI display for 16:10 and 4:3 displays [UI]

  • Fixed and issue where no sfx would play when equipping already purchased mods

  • Fixed issues where sometimes the Skip Cinematic button wasn’t showing

  • Fixed an issue where the reticle would turn red after changing deployment maps

  • Fixed some broken textures

  • Fixed an issue where the outline of the elevator key wasn't showing on ping making it hard to find

  • Added max distance to activate missile damage, so it doesn't use them when you are out of missile range

  • Disabled tessellation on AMD RX Vega cards

  • Fixed salvage progress bar [UI]

  • Disabled controller rumble when using Mouse & Keyboard

  • Fixed missing sounds on missile barrage during the Diver’s intro

  • Improved engine logging performance