PATCH NOTES: 1.0.69881

  • Balance Changes:

    • Resource Economy

      • Reduced E115 from bottles 100 >> 75

      • Reduced Scrap Yield from primary weapons 260 >> 180

      • Reduced Scrap Yield from secondary weapons 130 >> 100

      • Reduced Scrap Yield from large ammo 100 >> 75

      • Reduced Scrap Yield from small ammo 50 >> 35

      • Increased cost of vehicle repair kit in E115 shop from 1800 >> 2000

      • Reduced Scrap from Small and Large traces slightly

      • Reduced E115 from small and large traces slightly

      • Reduced E115 earned from completing secondary objectives 500 >> 250

      Tank Health

      • Reduced Tank Starting Health from 1600 >> 1400

      • Reduced Tank Health Upgrade from 2000 >> 1800

      Diver

      • Increased LMG turret health

      • Increased Cannon turret health

      • Improved tracking of diver missiles

      • Increased damage radius of diver missiles from 3 >> 4

      • Reduced min damage from fall-off from 50% at max distance >> 25%

      • Increased radius of diver missiles

      • Reduced chance of dropping a vehicle repair kit from belly weak point 100% >> ~45%

      • Increased damage from LMG turret 30 >> 35

      • Increased damage from Cannon turret 200 >> 225

      • Reduced time between LMG/Cannon attacks

      Monolith

      • Increased base explosion resistance from 50% to 75% to match Diver/Cryptwalker

      • Increased explosion resistance on eye weak point from 0 > 50%

      • Increased damage from orbit debris from 125 >> 160

      • Fixed bug that would result in weak point dropping 2 vehicle repair kits

      • Reduced chance of dropping a vehicle repair kit from 100% >> ~45%

      • Increased weakpoint expose time in phase 1 and phase 2 by 1 second

      • Reduced the number of orbiting debris in Phase 2 and Phase 3

      • Increased damage multiplier to eye weakpoint from 6 >> 7

      • Added chance to drop ammo when shooting down debris

      Cryptwalker

      • Increased health 6000 >> 7500

      • Reduced chance of dropping a vehicle repair kit from 100% >> ~45%

  • Fixed a crash when a player would move the camera in photo mode while attached to an enemy turret

  • Improved the controls of reloading ammo boxes

  • Removed gamepad rumble if player is using mouse and keyboard

  • Fixed and issue where the character camera would change when using the scroll wheel to browse the weapon wall

  • Fixed various collision issues that caused the player to get stuck

  • Various performance improvements

  • Fixed bad navmesh at the Traitors Gate POI in the ScrapbeltFixed some locations where E-115 could not be picked up  

  • Adjusted roach enemy settings to properly navigate angled terrain and avoid getting stuck 

  • Optimized graphic settings for older GPUs 

  • Improved vehicle blocking to prevent it from getting stuck on the hermit enemy 

  • Added vehicle boost blur adjustment to accessibility settings 

  • Updated environment foliage and behaviour 

  • Adjust collision in Scrapbelt to allow projectiles through to hit EMP from all angles 

  • Adjusted collision on large debris to prevent vehicle getting stuck in Ashbelt 

  • Repaired an area where player could fall out of world in the Grid 

  • Fixed inability for needle to repair tank from atop turret 

  • Removed outdated setting descriptions 

  • Improved player camera position in tank to prevent camera clipping into vehicle and added camera height adjustment to accessibility settings 

  • Improved camera settings entering the landship for comfortability and to accommodate new height adjustment settings 

  • Fixed bug where secondary weapon ammo would refill on second attachment