
PATCH NOTES: 1.0.70019
Overall we've found players are earning Sleepwalker Ranks too slowly so we wanted to increase earned XP and reduce the amount required so more people can unlock some of the cool gear from ranks 6-10
Increased XP earned for completing secondary objectives
Increased XP earned for defeating bosses
Reduced XP required for Sleepwalker Ranks 7-10
Wave Spawning
We've heard you - the wave spawning was over-tuned and veered into annoying, and unfair. We've dialed back wave spawning across the board, but especially in the Ashbelt.
Significantly reduced wave spawn rate especially for Ashbelt
Weapons
The 90mm is significantly outperforming other weapons and has almost no down-time for that power. We've slightly increased the reload time to even the playing field a bit.
Slightly increased reload time for 90mm Cannon
Bug Fixes
Fixed an issue where quitting the game or crashing while loading back to the Hub after dying in a mission loads the player back into the Hub as a Shell with no quests
Fixed an issue where clearing or resetting keybinds makes d-pad and Left Thumbstick navigation impossible until the Gamepad tab is refreshed
Fixed crash caused when killing hounds
20mm Cannon can be grabbed & attached before prompted by the quest during Maiden Flow
Fixed ambient sound issue in the Guardhouse
Fixed an exploit where the Shield System doesn't deplete when used if it was reattached when active or while recharging
Fixed an issue where the Enemy Light Tank's weak point destruction also deals damage to the player
Added remapping for "Attach/Detach" button for Needle in Keybinding Settings
Fixed the issue where Invert Vertical Axis and Invert Horizontal Axis M & KB settings override Gamepad settings when scoped or in ADS
Laser Cannon can no loner push the Diver around and which may cause the Diver to launch into the air
Fixed the issue where Defense Turrets turn left-right instantly to follow the player that moves behind them
Removed destructability from some lamp posts
Light Tank turret no longer rotates on the Carryall extraction cinematic when the Tank is being lifted
Reduced range of hermit attack to prevent it from shooting you out of range
Made "Interact" rebindable
Named "World Interact" more accurately in the keymap settings